Latest posts

  • Announcing: Blight
    After almost two years of development, I’m finally proud to publicly announce the title I’ve been working on! Blight is a brutally challenging and realistic single-player top-down perspective survival game releasing on Steam Early Access first half of 2022 Trailer and Info The BlightA mysterious new disease called the Blight has descended upon the land.… Read More »Announcing: Blight
  • Building a world generation framework: Part 1
    Gonna write about my experiences and learnings implementing procedural world generation in my currently under development and untitled game. There are a ton of really helpful videos, tutorials and guides already out there on this topic of course, so this post is about tying it all together and implementing an entire world generation framework from… Read More »Building a world generation framework: Part 1
  • The journey so far
    I figured it could be cool to switch things up and start writing about my game development process – my accomplishments, technical learning and the overall process. My first post is about the history and my progress thus far. The beginning Work on what would become Original Studios began early August 2018. I was working… Read More »The journey so far